After persistence and several attempts, I managed to solve this problem, for it was necessary to plan for when you create each projectile takes this projectile that is nearest the tower that created it and picks up the tower that is nearest to this projectile so as to assign the value: the projectile level property receives the level value of the tower where it originated.
What you can see in the images below:
And other image:
The link to download this file can be found below.
https://drive.google.com/file/d/0B-bh_etMDYP_NGNkeDRUTE1aU0E/view?usp=sharing