How do I Solve This

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  • 7 posts
  • When my character jumps on a wall, he just slide slowly down.

    I think it's a bug

    how do i fix this?

  • If you are using platform behavior, the wall's needs to be solid.

    Give us more info by posting a screenshot or something, I can only guess like this.

  • Might be a problem with your collision polygons. Usually when I get platform behaviour weirdness it's because I forgot to set collisions properly.

  • If you are using platform behavior, the wall's needs to be solid.

    Give us more info by posting a screenshot or something, I can only guess like this.

    imgur.com/a/99LPl It just slides down or stay like this... i don't know what to do

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  • http://imgur.com/a/99LPl It just slides down or stay like this... i don't know what to do

    I would advise to post your .capx as fault finding from just an image is very difficult.

  • >

    > imgur.com/a/99LPl It just slides down or stay like this... i don't know what to do

    >

    I would advise to post your .capx as fault finding from just an image is very difficult.

    youtu.be/pWXvPwCycbg There is a video with the problem, but now i can't post a .capx ...

  • From what I seen in the video, the character slides only on the edge of the platform, if that is correct then it seems there is a collision polygon problem because the platform looks a little lit sloped near the edges, sadly if you are using a tiled background you cannot change the collision so you will probably need to fill the edges to be exact like the rest of the platform, if its a sprite then you can check the collision polygon and adjust it a bit on the edge.

    I had a similar problem on my latest platform game I am working on, I had a sloped tile but the player was not sliding on it because it was a tile background and the collision was a square instead if a triangle, I fixed it by changing the image to sprite so I can adjust its collision and after that it worked fine at a cost at slight performance change.

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