Hi, Though I would do a different post to my first one as that has been answered.
I have created a tilemap for a platform game which has both some tiles which are solid and some that you can jump through and walk on. I cannot seem to figure out how to force Construct2 to ignore one of these walkthru type tiles as the properties only allow solid or walkthru. I read why this is so which leaves me to believe that for me to be able to have both on a level I am going to have to design two different tilemaps that sit on top of each other and check it this way?
Below is a screenshot of the 1st level of the game, I am trying to solve the main problems with tile collision before being able to move on to adding levels etc and am stuck on needing to solve the jump thru block on the same tilemap as solid blocks issue.
[attachment=0:3sqfu4lf][/attachment:3sqfu4lf]