I am working on a game where the player controls the movement of an object around a circle. When the object starts moving, I want it to accelerate smoothly to the maximum speed, and when the object stops moving, i want it to decelerate to a stop.
I have the actual movement down fine, but the math for the acceleration/deceleration is escaping me. I know I should be able to use lerp, but my math skills are lacking.
Here is an example capx:
https://dl.dropbox.com/u/38038537/examples/SmoothMove_example.capx
Press left and right arrow to move the ship.
Any help would be appreciated.
Thanks!