Regarding the lights part first:
I have a system set up where if you approach a wall, the texture will change to show that it has lit up. It works, but I want it to work for every member of a family, which means that any character will light up a wall when they walk up to it (NPCs). It's not working out that way though. It will only light up when the player approaches the walls, and I can not figure out why.
Regarding the sliding Door:
I'd like to have it so that when these characters approach doors, they will slide open. They are 64 pixels wide, and I'd like them to slide open when characters approach. The thing is I can't think of a simple way to do it. I want it to reverse back on itself around 60 pixels when the characters are a certain distance away. Then, when nobody is close enough, the doors will move back into their original position. I'd like to do this using the sine behaviour, but I can't figure out how. My only options are horizontal and vertical, rather than forward and backward.
Hope I'm making sense, and I hope somebody can help with either or both of these issues :)
Link to game