Way for a simpler dialogue system?

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  • Hey guys,

    I have made a little demo on RPG Maker VX Ace, however, I wasn't really happy with the software as it has a lot of limitations and quirky ways to do things.

    Anyway to cut things short, I have been trying to "port" my game from RPG Maker into Construct 2. The only thing I am having a problem with (or at least till now) is dialogues. I can't seem to get that to work in a way that isn't counter intuitive in Construct.

    I already tried the tutorials on the website for the choices-based dialogue. I downloaded the template and tried to use it following the steps but it threw an error when trying to copy the template (yes, I had AJAX, dialog.csv file and csv plugin installed as well as the Function called F).

    But aside from that the tutorial wasn't THAT easy to figure out either, it took a long while to understand most of the things that are happening in there, not to mention that there are things in there I don't understand still. So is there a way or any possible idea or anything I can do to simulate the same feel with Construct 2 without using variables and a zillion event?

    Thank you very much in advance.

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  • Bump, I am still looking for help regarding this, please.

    Thank you very much in advance.

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