What am I doing wrong?
I'm starting a bubble shooter and right at the beginning this happened.
Please have a look at the capx, I'm setting the angle of motion to a certain position but for some reason the event seems to fail at first try.
I set angle of motion of my bullet to Launcher.Angle, after that I try logging Bubble.Bullet.AngleOfMotion and Launcher.Angle and I get different results.
What am I missing?