I came across a problem when I was setting up my multiplayer card game. The game involves 4 players joining a room to play at once and I wanted to distribute cards to each one of them, but I found out that you could only set up one person to have the Multiplayer.PeerID. Is that correct? Or am I doing something wrong? What would be a good way to store their unique ID (peerID) and tell the computer to store it in a global or instance variable? Thanks.