I am not sure how to pick the specific member, that's the part I am very confused on.
I tried to to set in 'on create' but it stays global for all
example:
enemy1 on create ---> set Family Variable HP to 5
as soon as any enemy1 loses 5 HP they all blow up
I know I have to solve this before I go any further, to have enemy1, enemy2, ect to have all different HP.
Or is this something Families can't do, and I will have to set up Hit Points and collision events for each enemy type?