I have a sprite animation of 8 frames. Is there any neat easy way to set the frame number depending on an angle? and what would the best way be to do that?
I guess i could do it manually by adding 8 events. 1 for each of the angle spans, that I want to use, but is there any smarter, or more neat way to do it?
Player.Angle 0-45 > Set animation frame 1.
Player.Angle 45-90 > Set animation frame 2. and so on.
It doesn't look very good in my event sheet.