The thing is, I don't want to create an event for 50 types of enemies, meaning I wish something like this were possible:
system:create(typeOfEnemy)
instead of having to do:
if(typeOfEnemy == 1)
{
system:create(type1Enemy)
}
else if(typeOfEnemy == 2)
{
system:create(type2Enemy)
}
else if(etc)