I am trying to minimise my workflow and event length by having one event that pulls from an array. For example it pulls the first value from an array, that define the value of a variable and then after a wait the event repeats but on the next line down in the array. And I think I can do this with UID variables and basic array events.
eg Set DataValue to array.At(value+1)
However my game is going to have an array for every mission. And the limited knowledge approach would be to copy and paste the same event for each individual array.
Is there a way to make an array the "active array" and then in the above event, refer every time to that "active array" while still using array events?
ie get construct2 to place whatever array you want to use in front of the ".At" function.