My little dynamic soundtrack thing I'm doing needs the looping sounds "1a" and "1e" to always be in sync.
1e will begin while 1a is already playing. When 1e starts, the tag seeks to Audio.PlaybackTime("1a") seconds.
Then for good measure, if Audio.PlaybackTime("1e") doesn't equal Audio.PlaybackTime("1a"), seek "1e" to Audio.PlaybackTime("1a").
For some reason this doesn't take effect until I click outside of the window (freezing the game) then click back in, at which point 1e will immediately jump to where it's supposed to be.
What the hell could be causing this issue? It's making the music sound atrocious. Please help!