I am making a game (no need to explain what about, it's pretty obvious) An d i have come across a problem.
Download Herehttps://www.dropbox.com/s/0jb8guw7ohoglvn/PhysicsGame.capx
The problem is that when you rotate an object (do this by clicking on an object for 0.5 seconds and then it will rotate to your mouse/touch input) and then slide your cursor onto another copy of the object (import new copies of the object by clicking the platform button at the top and then clicking where you would like it to spawn) that starts to rotate to your touch/mouse input as well.
I want it so that you can only rotate one instance at a time and that when you slide your mouse/finger over another copy of the object whilst rotating another, it won't start to change the angle of it.