The beauty of multiplayer construct 2 is that to start playing the first player has to play. Everyone else will connect.
But how to figure out which computer or server can hold up a game and how to figure out how many users can connect simultaneously to the same game?
Not to mention the Internet data traffic. How to figure out which internet connection is needed to allow all players to connect to the game?
In a couple of months I will put the game in a matter of the proposed Internet site Kickstarter to see if I find the shareholders concerned ....