Hi,
i have a character with a gun attached to its head. This is set to point at the mouse all the time ( to aim )and can rotate 360 degrees. The character body and gun both have physics behavior and i have connected them with a revolute joint.
I understood that the revolute joint disabled collisions with the attached object but thats not happening. Neither is the gun being affected by other physics objects such as walls or doors.
Anyone have any suggestions?
Thanks