So my 2D side stroller employs the 8 directional action as part of a flight power up. However, once my player lands & 8 directions are disabled I noticed the player walking on "invisible" bricks. On a hunch that the player box may somehow be responsible, I changed its opacity to 100% & played again. Sure enough, I saw that the 8 direction action had the player box spinning around the hotspot at the players feet. I remedied this under the original action that sets the player sprite to the player box every tick by adding "set angle to 0 degrees", thus stabilizing the player box. That part was easy
The problem subsided only somewhat. Sticking with my idea that it's a player box problem, I changed the shape, size & position of the player box's collision polygon within its sprite & gave it a few more runs. Turns out I'm right. I found my player tripping & walking all over the wildly twirling and invisible collision polygon of the player box even though the player box itself remained at 0 degrees.
The logic I seek is simple. If the player is on the ground, they should be effected by normal gravity. Not walking on invisible boxes.
Is there a way to reset or stabilize the collision polygon upon disabling 8 directions or do need to embark on some huge work-around where countless player boxes are spawned & destroyed?