Hello C2-ers...(?) :P
So in my project I'm currently doing the following...
Every x seconds
Create random object from family x
Random object is then either destroyed by colliding with the player object, or is destroyed offscreen
For the life of me, I can't figure out how to only create a single instance of each object from the family. Once each object is created/destroyed once, the round needs to end.
Any help would be immensely appreciated!
Thanks,
HG