Basically I have a character looking back at us and he has a mouse and keyboard in front of him. I want to be able to move the mouse and have that movement mirrored onscreen.
My idea is for some way to recognize what direction the mouse is moving, then translating that as the in-game mouse's movement (albeit mirrored and restricted to a certain area, i.e., the mouse pad). I currently can't see any way for the mouse movement to be tracked other than by its specific x and y position. What I need is like a mouse vector identifier or something.
Is this possible in Construct 2?