HI,
I have a character moving between waypoints of different types, all part of the family 'waypoints'.
Each waypoint can reference another one by UID (changes during runtime), so the character knows where to go to next.
Right now I need to 'cast' per type to react to the different types, which feels besides the point of families, especially as the action is the same for all cases.
[attachment=0:1nlypbqa][/attachment:1nlypbqa]
How do I solve this more elegantly?