It depends on what you are trying to do. If you want the sprite to slow down, put a negative value in "Acceleration" field.
If you want the sprite to stop after some distance, use "Bullet compare distance traveled", if it's greater than some number, disable Bullet behavior.
If you just want to destroy sprites as they are leaving the screen, add Destroy Outside of Layout behavior, or Fade behavior with Destroy=Yes after some timeout.