Thanks for your help Ashley , I think I figured it out.
Here's the APK of a project which only has one small sprite, no sounds, but about 7500 big events, which are on an event sheet which is actually never played.
APK: drive.google.com/open
I first filled the projects with lots of big images and lenghty sounds, but the loading time was perfectly ok. But as soon as I added lots of events, the black screen appeared for quite a few seconds. Removing the images and sounds didn't reduce the black screen time.
And here's the capx. You can probably accentuate the problem by adding even more events.
CAPX: drive.google.com/open
Is this the normal behavior?
Is there a way I can reduce the black screen time on Healer's Quest, which is about 40K events?
I mean... Any other way than removing events... ^^'
Thanks!