I'm trying to create an object at random intervals for each player.
For example, when all players are not moving... after 5-10 seconds, I want one of them to drop something off their head... but I don't want them all to at the same time... I want them all to be random, between 5 and 10 seconds rather than all at once.
What I have:
System: For each player
System: Each random(5,10) seconds
Action: Create object Hair on layer 0 at (Player.X, Player.Y-20)
What am I missing? They all do it at the exactly the same random number.