I've made a Micro Machines clone and have a basic AI using Pathfinding which works for 1 race but not the other. I wondered if anyone had any other way of making a race AI as its something I haven't seen much on the forum. I find that pathfinding is too accurate with the line the computer takes and wanted to be able to add hazards on the corner that the computer could hit ie. oil.
My game is currently hosted at
dataresearch.netii.net
The Dining Table level is the one that "works" but as you can see the computer gets "lost" occasionally.
This is my first attempt at anything using Construct so any help/advice would be appreciated.