Right now I am trying create a working saving system for my game.
Problem ist, that I don't really get how saving works.
I treid the "save" and "load" actions, but the thing I don't want is, that if I load a previous game where an object is for example at the coordinates (0,0), but then I do an update to my game where some objects are moved, but by loading the old save they get moved back to where they were in the old version.
I thought that I could bypass this by using SaveStateJSON via Localstorage, but strangely this doesn't work with kongregate.
Any help or ideas?