Yeah i used the physics behaviour entirely through trial and error in getting it working. Mainly because i couldn't figure out how to use the bullet behaviour to do what i wanted.
At the moment i would much prefer to use Bullet because i know i can set the speed i want it to go at, i just can't figure out a way of getting the ball to shoot in the direction of my mouse cursor. Also the bounce off solids part, Would i be able to toggle the objects collisions with the ball object depending on what Key I've pressed?
I've been trying to do it all morning with Boolean's and variables but to no avail, I'm not too clued up on all of this yet! As it stands I've managed to make it collide when i want it to, then toggle it so that the object in question no longer has collisions enabled ,but it's like when i disable the collisions the first time i can't toggle it back. Which isn't what i want.
I need it to collide when the ball is fired at it using the left mouse button, but to not collide and allow the ball to pass over whenever it is fired using the right.
I hope I'm being clear enough, My thoughts are a little muddled trying to figure this out.
Thanks for the swift reply.
Paul