You can do a On Create Blast Wave check.
Followed by Pick All Enemies by Evaluate.
Then evaluate for a distance check.
distance(Player.X, Player.Y, Enemies.X, Enemies.Y) < 400 (or whatever pixels distance you need).
Set Enemy Angle to whatever angle you desire. If its away from the player, you can set it to Player.Angle - 180. You can add random elements into it as well.
The above is run whenever a blast wave is created.