GML stands for Game Maker Language
I Jason know a GML version of working error free if relative such as
Sarah
Create Event:
hp = 127;
hp_times_by = 1;
hp_plus = 0;
hp_minus = 0;
hp_divided_by = 1;
Step Event
if (hp_divided_by <> 1)
{
hp /= hp_divided_by;
hp_divided_by = 1;
}
if (hp_minus <> 0)
{
hp -= hp_minus;
hp_minus = 0;
}
if (hp_plus <> 0)
{
hp += hp_plus;
hp_plus = 0;
}
if (hp_times_by <> 1)
{
hp *= hp_times_by;
hp_times_by = 1;
}
if (hp_times_by = 32)
{
x += 15;
}
if (hp_minus = 32)
{
y -= 15;
}
if (hp_plus = 32)
{
x -= 15;
}
if (hp_divided_by = 32)
{
y += 15;
}
if (keyboard_check_pressed(ord("D")))
{
hp_divided_by = 32;
}
if (keyboard_check_pressed(ord("P")))
{
hp_plus = 32;
}
if (keyboard_check_pressed(ord("M")))
{
hp_minus = 32;
}
if (keyboard_check_pressed(ord("T")))
{
hp_times_by = 32;
}
[/code:3dnffg5s]
In Construct 2 how would I properly code up above coding
but instead of using GML
I use the coding language of Construct 2?