So when you create objects at runtime you need an example object to exist outside the screen right?
So if you create a new one, and then do something like "every tick, do this" it seems to apply to both objects. If you reference it anywhere outside of the creation event that seems to be what happens.
For a specific example, I would create new particle and set its position to another object in a different condition, and it would set the existing particles and the current particles to the position.
What's a better way to do this?