All the enemies in the game I'm making are intended to have an HP instance variable (with varying values for each), but it seems each enemy having the value and the family for enemies having the value is mutually exclusive. Any workarounds?
It should be on the Family, not the enemy.
In that case, how would I still get it so that each enemy has its own initial HP?
The same way. Family instance variables are additions to each object.
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Changed things up and everything's hunky-dory again, thanks!