Project resolution for a retro game?

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Adjusting the game screen for different resolutions (Letterbox scale)
  • Been tinkering with building a 8-bit style game with all the assets being drawn in the old resolution for it.

    Is it better to build it in a the smaller resolution style and stretch it to full screen or build it in a modern resolution with the assets already enlarged for it? A majority of the art is 8bit pixel style, but the effects used in particles, and shaders are modern. I can see some of these more modern looking elements looking bad if their being up-scaled instead of already made at a modern size. If I were to go with a current resolution/aspect ratio, whats the best one to go for? My target is browsers/pc in wide screen.

    Any thoughts or advice would be apreciated.

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