Process for moving to Families?

0 favourites
  • 5 posts
From the Asset Store
A collection of various zombie characters sprites for creating a 2D platformer or sidescroller game
  • So I'm at a point where I've built a prototype with a player sprite getting things feeling pretty good. I've realized now after the fact that I should have done the player as a family (I'm going to try having different player characters with slightly different rules to them, but that share a lot of stuff).

    I'd like to create a Family with all the instance variables and behaviors from my one sprite and then change my events to reference the family instead of the individual sprite.

    However, I can't just make duplicate instance variables in the family (families can't have instance variables named the same as a member's instance variables). I can't delete the member's variables first because that will mess up my events.

    Are there any best practices for this sort of situation? Should I just set up an "empty" family with the instance variables and duplicate all my events with the new references?

  • Just going to jump in here and say that I too am all ears if anyone has any suggestions.

    This issue has been one of the most frustrating parts of C2 that I've encountered. I now design with families in mind from the beginning, so it doesn't really affect me too much, but for newcomers and those moving from the free to personal editions, it's a real killer.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Perfect! I was thinking I'd have to do something along these lines but did not know about the Replace Object thing.

    Thanks.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)