Procedural generation - dungeon style

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From the Asset Store
Template for dungeon/maze generation, using wave function collapse
  • Hey all,

    I've gone through these tutorials (http://www.scirra.com/forum/procedural-generation-using-the-miner-method_topic49493.html) (which are great, btw) on procedurally generating a 'cave'-type map, and now I want to try making a dungeon map - something with oblong rooms and connecting corridors, similar to the kind you get in Pixel Dungeon and other roguelikes.

    I saw someone had made a generator like this for Construct Classic (sorry, can't find the link right now, but I know it's around here somewhere) so I guess it must be possible in C2. Has anyone made an update for Construct 2, or could please give me some helpful information on where to get started? I'm still pretty new to using arrays to generate maps, but I'm finding it all super interesting and want to know more!

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  • Anyone have any ideas? I've been reading through this guy's guide, which seems pretty solid - could anyone give me a hand on how to do this with arrays in Construct?

    roguebasin.com/index.php

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