Procedural generation

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Template for dungeon/maze generation, using wave function collapse
  • Hello, mates!

    i.imgur.com/waGpqja.png

    This sketch is basically the idea I have, but I lack a very important detail to do.

    How could I define a range of minimum and maximum distance between the different sprites (family: 1, 2, 3) at the time of being generated "procedurally" (using that range)?

    Thank you so much!

  • Didn't I answer this question in another post? :)

    Anyway, here is another way to do this - instead of distances in pixels use angles. For example, small ship "width" is 5 degrees, big ship "width" is 30 degrees, distance between them should be 5-15 degrees etc.

    Here is a demo:

    dropbox.com/s/3pycm5l1lbnm85w/CircularSpawn.capx

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  • Didn't I answer this question in another post? :)

    Anyway, here is another way to do this - instead of distances in pixels use angles. For example, small ship "width" is 5 degrees, big ship "width" is 30 degrees, distance between them should be 5-15 degrees etc.

    Here is a demo:

    https://www.dropbox.com/s/3pycm5l1lbnm85w/CircularSpawn.capx?dl=0

    Yes, you answered me, but I didn’t understand how to do it well and I asked you about, but I haven’t received more answers from anybody, so I created this post to see another possibilities to make it : /

    I will try with that method using angles for the separations. It seems that could work nicely. Again, thank you so much for your help, dop2000! :)

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