Problem: 2 secs freeze caused by physics

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  • Hi!

    Situation: 3 secs after game is running there is a 2 sec freeze and i tested with debugger it shows cpu: 181%, Physics simulation: 172% on iphone 4s.

    -Game has no logic and only 7 physical objects on a new project.

    -I also disabled the physics behavior of objects and enabled them 5 secs later it is the same situation, when the behavior is enabled it runs for 3 secs and then 2 secs of freeze, after that is runs on 58 FPS.

    Have anyone seen this happening before and how do you solve it?

    Thanks!

  • I don't have any very pertinent solution but I hardly suggest you to avoid physic behavior when you can. This behavior request a lot of performances and it is hard to make it work well on mobile devices.

  • yapiiiii thanks

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  • you can reproduce some physics effects quite easily with some operations... I can help you if you need help to do that.

  • can you share a capx ? or the events or conditions relating to the physics behavior? im pretty sure you did something wrong, a game like you show it should not use that much of cpu it should not even be noticeable

  • yapiiiii thank you : )

    event sheet is empty and every setting for project, scene and objects are default, thanks for asking : D

  • yapiiiii thank you : )

    event sheet is empty and every setting for project, scene and objects are default, thanks for asking : D

    can u snapshot the physics and the line that creates the balls and the hangs?

    btw whats ur computer cpu and graphic card? are the drivers for GPU updated?

  • Do you mean joints? xD i didn't use any and physics settings for objects are default.

    I just arranged the objects on the scene using the layout screen.

    4 long objects are immovable and 3 smaller ones are movable .

    Iphone4s system is updated to newest version, even if i close all the other running apps the physics freeze still happens.

    On Galaxy note 3 (4 core device) it has an almost unnoticeable 0.2 sec freeze.

    Thank you : D

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