Hi there, i'm having a little problem. I create a prototype where you can create torrrets that hunt enemies. The problem is that sometimes the collision doesn't work good. Both torret and wall have physics behavior. I leave a .capx, with this controls:
N: delete enemies and torrets
J: shoot
K: create torret
L: create enemy
Here is the video and the .capx:
youtube.com/watch
skydrive.live.com/redir