Basically I want it to follow me to hit me with its hitboxes (basically like mario hitboxes) so I have to jump to damage it (I already know how to code that).
I want the boss to try get on me while I jump from platform to platform and my guess using pathfinding I can make it so it follows me on platforms too but the main problem is to make it follow me. I'll try the animation suggestion if I get this to work.
The problem with the upside down is caused by the "Set Angle Toward Player.X and Player.Y". It basically rotates (I checked every option including set angle on bullet behavior".
Is there a different code you know about to make it follow my actual player placement?