I have a sprite with a custom movement called "Player"
I have a simple movement that when the Player Sprite is rotating, it Sets its X movement to X to Player.X-90* dt
This works fine, the problem I have is that:
If I try to set delta time for Player on 2.0 it does not work.
BUT if I set delta time in general for 2.0 it works.
My conditions and actions relate with the Player so what does delta time on an object effect besides the speed of a behavior?