Hello boys and girls, as always I ask for you help because I have not found anything satisfying my question.
I'm making a game (platform) where my Player throws (spawns) little bones (with bullet behaviours) to attack the enemies.
The events are set in order to destroy each bone as soon as it collides with an enemy (and obviously subctract 1 from the instance variable created for the enemy HP).
The problem is that in the moment the bone hits the enemy, the enemy get "stunned" for 0.00001 sec... if I spam bones like hell I can almost STOP an enemy running towards the Player (even if I set a very high speed to it).
With my first boss, for example, which is much bigger than the player, if I am grounded and spawn bones he starts to make "little jumps" because the bones collide with the base of his polygon collider and he, basically, try to "walk on bones" lol XD.
Now, I would like that when a bone (bullet) collides with the enemy, the enemy IGNORES the physic collision with it and goes on with what he is doing (running towards the player for example). If I shoot the boss, I don't want he "jumps" on the bullets because he "feels" a solid platform down to him.
Is it possible?
If I disable collision the enemies are no longer damaged from my bones... ok, I could set the events with Overlap instead of Collision... but is it the only way?
Thank you as always for you competence, patience, and understanding :D