Hi again,
I've been making a complex turret defense game for the past 3 weeks and I'm currently at 500 events.
The last and [I think] final problem i am faced with is that the enemy paths can get blocked. Then when the enemy gets blocked, no more enemies get summoned, and as a result the game essentially crashes.
Before a turret is built, I want to verify that the path isn't blocked but I'm not exactly sure how to do that.