Maybe try this behavior:
The normal car behavior doesn't play well with physics
R0J0hound , Not works, error with the plugin to read "joints" :S
The behaviour is from 2012 , i guess now some things changed and not works well :S
Somebody know how to solve it? CodeMasterMike ?
EDIT: Well Seems i can set for my project, but i can't open the examples and get this error ¿? mmm
Well, i go to test the plugin to see if i can get this works.
EDIT 2:
Nothing! In the moment i set the wheels(I guess the joints) when i try to run i get the error i posted above.
EDIT3: Here is where seems to crash:
var leftJointDef = new Box2D.Dynamics.Joints.b2RevoluteJointDef();[/code:2k1j4syc]