I'm trying to paint my level with a tilemap I made, and I gave it solid behavior, but I can't seem to add any collision events to the tilemap.
I'm trying to have my character constantly jumping by using 'Simulate Controls - Jump' on collision with the tilemap, but there are no "on collision" events listed for tilemaps. I gave it the Solid behavior as well.
This works fine with normal sprite objects... Do I need to hide an invisible sprite behind all the tiles in my level?
Also, if the platform needs to move around, the tilemap just stays still. If I have to put invisible sprites behind my tilemap, is it possible to attach them so they always move wherever the underlying sprite moves to?