Very poor performance with physics and CocoonJs

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  • Does anyone know if there is a way to speed up the physics on the handsets? I've removed most of the iterations on physics checking, and it is still slow.

    The rest of the app is normal speed, but Physics calculations are in slow motion, As if gravity was 1/4 or something.

    I don't know how to compensate for that. The collisions seem to be fine, but the speed at which objects fall is much slower on the handsset than desktop. I feel like this could be fixed with some mulitplier or DT calculation. Anyone have any thoughts on this?

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  • Does anyone know if there is a way to speed up the physics on the handsets? I've removed most of the iterations on physics checking, and it is still slow.

    The rest of the app is normal speed, but Physics calculations are in slow motion, As if gravity was 1/4 or something.

    I don't know how to compensate for that. The collisions seem to be fine, but the speed at which objects fall is much slower on the handsset than desktop. I feel like this could be fixed with some mulitplier or DT calculation. Anyone have any thoughts on this?

    I think maybe you're looking for this:

    https://www.scirra.com/manual/98/physics

    Read the "set stepping mode" part.

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