edit: changed my topic name since I've created a mini map system I'm probably sticking with. I need some help polishing it and making it work more professional. it's not a traditionally array based mini map like Super Metroid or examples found on this forum.
Hey all. I posted something about mini maps in the game design sub forum but maybe that's not best place to ask for help like this. I know this is a pretty in-depth topic and it has been discussed previously but I need some help on this subject. I'd appreciate any and all help. Basically, I'm creating my own Metroidvania and I'm trying to wrap my head around how to create a functional, moving mini map.
So I've actually already created a mini map <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> I was too scared to create a proper array-based mini-map and I created a picture-in-picture system. I think it's pretty decent. I'd like some help with how to polish this current mini map or advice on how to create another system. If I were to stick with this probably inferior mini map system, how can I make it look and work more polished and professional? Any art/code/ game design advice appreciated.
After some research, I think an array based map system similar to Super Metroid (one that slowly ticks visibility as explored) might be tedious to deal with. I like my current mini map system because well...it's easy and simple for an artist like me. Obviously this system has drawbacks. The player indicator jumping looks weird. It looks a little sloppy currently. The entire map will always be displayed on the mini map (no blacked out rooms being discovered). Unless there's a workaround for this? I think there should be, I have each room locked to a metroid-style scrolling camera zone and I could probably use those camera zones for something. That why I ask for tips on possibly polishing this current mini map system. I'd be perfectly happy with a map and mini map system that just highlights the room the player is in like this.
http://images.pocketgamer.co.uk/images/ ... er-01a.jpg
I'm not married to creating something exactly like Super Metroid (but I'd still love one). In the end though, I really just want a functional, updating/moving mini map that looks professional. If there are other ways to create a mini map, please point me in the right direction.
I'm still trying to create a Super Metroid style map if I can. I found a Super Metroid style mini map tutorial online but I can't get it to work. Can someone take a look at my events please?
http://madameberry.com/post/14486564952 ... rt-1-setup
In the tutorial, Madame Berry says you can skip the array step if you want to an "found/unfound" map system. I want to try that for now but it looks like in her final code, she uses an array to get the map to work. I'm not sure if I missed a step or if I was just suppose to intuit the what to do in place of an array but I don't know how to get the map to work. Can anyone help me get this Metroid style mini map working? And/or can anyone give me some helpful suggestions for my current map or advice on how to go about creating another moving mini map system? Thanks so much for reading my long post!