The player moves automatically

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  • Hello guys, i have a very little question, but i dont know how to solve it.

    I want the player when collision with a invisible object, he walk automatically straight, and wait X seconds to fade the layout and go to the next layout, and you can't do anything when this happens, I tryied the bullet behavior and disable the plataform behavior, but you can still move!, is there any solve to this?

    (Sorry for my bad english )

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  • I guess you are looking for something like this:

    Give the player a booelean variable EndOfLevel

    player on collision with invisibleobject

    player set boolean endoflevel to true

    player set platform behaviour start ignoring input

    player is boolean endoflevel

    player platform simulate pressing right

  • I guess you are looking for something like this:

    Give the player a booelean variable EndOfLevel

    player on collision with invisibleobject

    > player set boolean endoflevel to true

    > player set platform behaviour start ignoring input

    player is boolean endoflevel

    > player platform simulate pressing right

    Didn't work :c, when the player collision the invisible object, the player just stop and don't move

  • What you could do is to destroy your player sprite and replace it with a low level copy, whose only function is the walking animation. This would look identical but because it's a different object, wouldn't respond to any of the events involving the original.

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