Thanks, I would be fine with pinning each one individually, but how do I do that since the pin behaviour calls the object type, not the individual instance?
E.g
Spawn 'object1'
Spawn 'object1'
Pin 'object1' to 'player'
Pin 'object1' to 'player'
This will spawn 2 instances of Object1 but will only pin one instance to the player. How can I pin the second instance?