Okay, how can I explain this...
I have a sprite object called Critter.
I want critters to do things (run away) if they get too close to each other.
In order to do this I want to use...
For Each Critter
Get Nearest Other Critter
Get Distance Between the two
If Distance is Less than 500
Run Away Function
The problem is all critters are instances of the same object, which means... I don't really know what it means but it's fucked up.
Pick nearest without picking yourself just... Doesn't seem to work.
This is what I've got...
I'm testing to see if I can just get a critter to move towards the closest other critter.
With this code, the movement actions just don't run.
I understand if further clarification is required.