I'm using families to create a generic enemy ship for a shoot-'em'up game, and the behaviours and such work well, however I'm run across a stumbling block.
I was wondering if there is a way to check what object has been picked from within a family, something like :
Event 1 - If 'Family1' Is a 'SmallShip' > Fire Small bullet
Event 2 - If 'Family1' Is a 'LargeShip' > Fire Large bullet