Time for a more simple question (I hope).
In my game I want to be able to select objects by clicking on them with the mouse. All these objects are part of a family that share some traits, but I'd like to get the UID of the particular object that was clicked.
So far I have "On family clicked -> options appear." Like this:
This code worked while the game was using just one object type instead of a family. But obviously not anymore, since it's just using the family UID instead...
Any tips for what I need to add in there?