In my game I'm trying to make an enemy that throws a grenade or something similar into the air and I want it to hit the ground at the position where the player was at the moment of the throw. A simple mechanic some of you might know from Metal Slug and many other games. Is there a way to do this efficiently with physics objects or maybe somehow with the Bullet behavior? The grenade should ignore all collision except the floor, so hitting something accidentally shouldn't be a problem.